An exploration game on the Roblox Platform where players have to find and collect a variety of guns around the map, which all have unique properties, powers, and effects!
In this game, I was responsible for nearly over half of the guns in the game, as well as all the particles in the game. This game was a completely impulsive project, an interlude to the next stage of my development career, and the result of us throwing ideas to the wall and seeing which one would stick. Admin Guns stuck, and served as my soft launch into making games full time..
Responsibilities
Conceptualizing, designing, and implementing new guns and obstacle courses on a weekly basis, depending on the theme and workload.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.
Working as part of the creative team to guide the direction of the project.
Accomplishments
21 million visits (as of July. 2024)
peak concurrent player count of 3000+ online players