Death Sandbox is an important example as to why you should reduce, reuse, and recycle your waste in the games industry! Repurposing assets and the old map from Silly Streets, we created a fun goofy game sandbox game, where players have to explore the map, find unique ways to die, and stamp them on their badge book.
The game greatly informed my strategies for creating and producing prototypes in the future, as well as enabling me to guide the rest of my team mates without putting unnecessary engineering effort into creating things that already exist.
Responsibilities
Conceptualizing, designing, and implementing new deaths on a weekly basis, depending on the theme and workload.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.
Working as part of the creative team to guide the direction of the project.
Accomplishments
24.6 million visits (as of July. 2024)
peak concurrent player count of 3000+ online players