Splitting Point Studios © 2024

Simple Steps, as the name implies, was Steep Step’s easier and more achievable cousin. As a game that was developed mostly as a passion project, this was our experiment at trying to revitalise the initial game by focusing more on achievable "zen" gameplay as opposed to the chaotic anti-player-centric experience you'd find in Steep Steps. 
I was heavily responsible for a lot of the quality of life features, visuals, and game direction, which were initially planned to be adapted into Steep Steps, but was cancelled last minute as to focus on bigger and brighter projects.
Responsibilities
Establishing and maintaining the overall vision and direction for Simple Steps, focusing on a more achievable and zen gameplay experience.
Conceptualizing, designing, and implementing new sections to the map, features and monetisation avenues every week.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.
Gathering and analyzing player feedback to make informed decisions about game improvements and feature adjustments.
Setting the direction of the game and guiding the rest of the art and programming team towards updates each week.
Accomplishments

3.4 million visits (as of July. 2024)
peak concurrent player count of 1000+ online players ​​​​​​​
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