Splitting Point Studios © 2022

Steep Steps was a breakthrough hit and one of the first major successes that I've had, being a senior manager of the game. With growing popularity on Tiktok, the game captivated players through its classic feel and reliance on Roblox physics, and I continued to direct and assist the development of this game up until we ultimately stopped working on it.
A load of massive milestones were achieved with Steep Steeps, the first being the inclusion of the game's live event, which I'd fully designed and developed alongside a team I was leading over 2 weeks.  It just so happened that on my birthday, the day of the live events release,  it was one of the most successful days in the game's history, and the first time I'd reached over 75000 players just on my work alone. 
A whole year later, Roblox came to us looking for a game to fill a spot on "The Hunt: First Edition". The entire upper management was away at GDC except me (and by some miracle I had two weeks off school).  At this moment, I decided to challenge myself to make an event in under 48 hours, designing it all and running LiveOps on the changes that needed making, to prove to myself that this was something I was capable of. 
I needed help with it, but being out of my comfort zone pushed me to adapt and adjust my strategies, and with the help of some of the asset builders and other super amazing people, we pushed out an update that trumped everyone's expectations. It was certainly a learning experience, even to the point that I used this "hunt" event as a case study for one of my university assignments, to show how we improved the level design and made it accessible for players of all motivation and ability levels.
Overall, Steep Steps will hold a place in my heart, not for achieving the level of success it did, but for the reminders of how players are ultimately the focus here. It's easy to design a game for yourself, but to make that game accessible to everyone is even more fun! :)
Responsibilities
Leading the project's creative vision alongside the senior team, coming up with updates, new monetisation avenues and gameplay.
Being in charge of the team and making on-the-fly decisions about what to do next
Creating a scalable update model which enables us to satisfy players without overexerting the teams capacity.
Conceptualizing, designing, and implementing new content regularly/ weekly update schedule.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.

Accomplishments

160 million visits (as of July. 2024)
peak concurrent player count of 75000+ online players
lead a successful live event that attained our peak ccu
participated in The Hunt: First Edition! 
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