Bike of Hell was a partnership with the critically acclaimed success, "Obby But You're On a Bike", and was one of the main projects I focused on throughout the first half of 2024. Using the bike system from our partner, we constructed a fast-paced randomly generated track, where you can casually race with your friends, earn coins, and buy cosmetics.
Bike of Hell was also one of the three games I managed and worked on during "The Hunt", and its integration was also solely designed and produced by me. The game was changing ownership at the time, so this would end up being the last contribution I made to the game, serving as a sort of formal farewell.
Responsibilities
Conceptualizing, designing, and implementing new bikes, obstacle courses, and monetisation avenues every week, depending on the theme and workload.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.
Working as part of the creative team to guide the direction of the project.
Taking charge of production and the team during times of need.
Accomplishments
323 million visits (as of July. 2024)
peak concurrent player count of 30000+ online players