Pixel Piece is a really big lesson in temperature-checking the water before you hop in. Splitting Point acquired a heavy stake in the game early in the year, a game that had huge earning potential and could become a massive success. The only problem was that we couldn't have anticipated how the codebase would turn out and what the community would think if we started working on this. Much like any genre we're new to, we were initially quite out of our depth as we were used to making games that would fit a much younger demographic. Anime as a whole attracts a much more mature audience, so it's expected and should've been anticipated that we'd need to be careful with our decision-making.
In contrast, Pixel Piece was still really fun to work on. I'm a huge fan of Japanese animation and it's what has greatly inspired a lot of my visual effects work as well as my style for creating impactful events, so to even work on a game loosely inspired by one, it's a great honour. There are a lot of things I can take away from working on such a game, and it remains a key part of my development history.
Responsibilities
Conceptualizing, designing, and implementing new abilities, quests and content on a weekly basis, depending on the theme and workload.
Leading a team of visual effects artists and ability creators towards making fresh new content.
Maintenance of existing services and features, including Priority Bugs that stop the game from working.
Working as part of the creative team to guide the direction of the project.
Accomplishments
24 million visits (as of July. 2024)
peak concurrent player count of 3000+ online players